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In the modernization era itself in social science refers to a form of transformation from a less developed or less developed state to a better direction with the hope that people's lives will be better. Humans are very dependent on technology. The development of communication technology is currently growing rapidly, as well as technological developments in aspects that have changed the pattern of people's lives. An example of the results of the development of communication technology is the emergence of mobile phones or smartphones. The development of this technology has made online games and E-sports grow rapidly. Various kinds of people and ages play online games. Like students who get motivated to play the game that is being played, namely Mobile Legends. Students who should study in academia often play Mobile Legends games and get their own satisfaction from playing Mobile Legends games until they form an online gaming community. This study uses a qualitative method and the motivation of students who play online games in accordance with the motivation, satisfaction and uses and gratification trolleys where their students play Mobile Legends games and join the community based on their own volition and students are also satisfied with Mobile Legends because it is easy to play and students are also in accordance with the dimension of satisfaction where they are loyal, recommend products, make payments and provide input on the Mobile Legends game.